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Sense Skills

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Contents

These are the first job skills available to the Fox and Lion classes.

Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex. 65% = .65, 150% = 1.50

Types of Skills:

  • Timer Skill
    • The skill is applied to the self or others for a given period.
    • This skill type usually consists of skills that change character attributes.
  • On/Off Skill
    • One time use skill.
    • An attack skill or attack magic spell would fall in this category.
  • Passive Skill
    • Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
    • Learning a special technique or skills that raise stats like MP and weight are Passive Skills.

Stone Shower

Icon Name TM Level Skill Type Learn Prerequisite
Image:TO Stone Shower.jpg Stone Shower 1 On/Off 0 None
Beginner skill with fixed damage.
Notes Cannot be bought in stores and is only received by Sense Types from Magician Sephira - Tutorial - 3rd Stage.
Level MP Cooldown Max Damage
1 20 2 seconds 75
  1. REDIRECT Invincible Drill

Gun Carrier

Icon Name TM Level Skill Type Learn Prerequisite
Image:TO Gun Carrier.jpg Gun Carrier 5 Passive 5 None
Allows you to carry and shoot with a gun.
Notes Cannot be leveled/mastered.

Sixth Sense

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Sixth Sense.jpg Sixth Sense 1 Timer 2 2 Image:TO Clione Card.gif Clione Card x2 None
Increases DA for period of time
Formula DA × (%)
Level MP Cooldown DA Increase (%) Duration
1 80 10 seconds 10% 60 seconds
2 100 10 seconds 13% 65 seconds
3 120 10 seconds 16% 70 seconds
4 140 10 seconds 19% 75 seconds
5 160 10 seconds 22% 80 seconds
6 180 10 seconds 25% 85 seconds
7 200 10 seconds 28% 90 seconds
8 220 10 seconds 31% 95 seconds
9 240 10 seconds 34% 100 seconds
10 260 10 seconds 37% 105 seconds
Master 300 10 seconds 45% 120 seconds

Stone Strike

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Stone Strike.jpg Stone Strike 1 On/Off 1 2 Image:TO Clione Card.gif Clione Card x2 None
Strong Melee Attack with low accuracy
Formula (DA + 1) × Mag.Ratio
Level MP Cooldown Attack% SS Mag Ratio =(Attack% × 50 ÷ 3)
1 30 2 seconds 132% 22
2 33 2 seconds 144% 24
3 36 2 seconds 156% 26
4 39 2 seconds 168% 28
5 42 2 seconds 180% 30
6 45 2 seconds 192% 32
7 48 2 seconds 204% 34
8 51 2 seconds 216% 36
9 54 2 seconds 228% 38
10 57 2 seconds 240% 40
Master 66 2 seconds 276% 46

Heavy Carrier

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Heavy Carrier.jpg Heavy Carrier 10 Passive 1 2 Image:TO Hula Octopus Card.gif Hula Octopus Card x2 None
Increase the weight of items you can carry.
Formula None.
Level Passive Weight
1 100
2 230
3 390
4 590
5 830
6 1110
7 1440
8 1820
9 2260
10 2760
Master 3360

Shuriken Master

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Shuriken Master.jpg Shuriken Master 15 On/Off 2 2 Image:TO Oran G Card.gif Oran G Card x2 None
Ranged attack with high accuracy but sacrifice some damage. Hidden weapon such as needles or marbles required to use attack. Does not use gun ammo.
Formula [(DA + Throw AP ÷ 10) × Mag.Ratio] - 1
Level MP Cooldown Attack% SM Mag.Ratio =(Attack% × 20) ÷ 3
1 20 2 seconds 225% 15.0
2 23 2 seconds 247% 16.5
3 26 2 seconds 270% 18.0
4 29 2 seconds 292% 19.5
5 32 2 seconds 315% 21.0
6 35 2 seconds 337% 22.5
7 38 2 seconds 360% 24.0
8 41 2 seconds 382% 25.5
9 44 2 seconds 405% 27.0
10 47 2 seconds 427% 28.5
Master 55 2 seconds 495% 33.0

Invincible Reload

Icon Name TM Level Skill Type Learn Prerequisite
Image:TO Invincible Reload.jpg Invincible Reload 20 Passive 5 Gun Carrier
Reloading is not interrupted by monster's interruption.
Notes Cannot be leveled/mastered.

Sticky Foot

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Sticky Foot.jpg Sticky Foot 20 Timer 1 2 Image:TO Silver G Card.gif Silver G Card x2 None
Ranged status modifier, reduces enemies' HV. Max is 0.
Formula DA × Evasion Decrease %
Level MP Cool Down Time Decrease % Duration
1 28 5 seconds 15% 12 seconds
2 30 5 seconds 18% 14 seconds
3 32 5 seconds 21% 16 seconds
4 34 5 seconds 24% 18 seconds
5 36 5 seconds 27% 20 seconds
6 38 5 seconds 30% 22 seconds
7 40 5 seconds 33% 24 seconds
8 42 5 seconds 36% 26 seconds
9 44 5 seconds 39% 28 seconds
10 46 5 seconds 42% 30 seconds
Master 52 5 seconds 51% 36 seconds

Gun Booster

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Gun Booster.jpg Gun Booster 30 Timer 3 3 Image:TO Turvy Card.gif Turvy Card x2 Invincible Reload
Increases AC
Formula Added AC = Gun AP Increase ÷ 20
Level MP Cool Down Time Gun AP Increase Duration
1 160 10 seconds 100 60 seconds
2 170 10 seconds 125 65 seconds
3 180 10 seconds 150 70 seconds
4 190 10 seconds 175 75 seconds
5 200 10 seconds 200 80 seconds
6 210 10 seconds 225 85 seconds
7 220 10 seconds 250 90 seconds
8 230 10 seconds 275 95 seconds
9 240 10 seconds 300 100 seconds
10 250 10 seconds 325 105 seconds
Master 300 10 seconds 400 120 seconds

Basic Detection

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Basic Detection.jpg Basic Detection 35 Timer 2 2 Image:TO Larva Card.gif Larva Card x2 None
Detects where items are underground.
Formula None.
Level MP Cool Down Time Duration Depth it Detects Area of Detection
1 10 2 seconds 1 second 50 meters 3*3
2 11 2 seconds 1 second 55 meters 4*4
3 12 2 seconds 1 second 60 meters 4*4
4 13 2 seconds 1 second 65 meters 4*4
5 14 2 seconds 1 second 70 meters 5*5
6 15 2 seconds 2 seconds 75 meters 5*5
7 16 1 seconds 2 seconds 80 meters 5*5
8 17 1 seconds 2 seconds 85 meters 5*5
9 18 1 seconds 2 seconds 90 meters 6*6
10 19 1 seconds 2 seconds 95 meters 6*6
Master 20 1 seconds 3 seconds 110 meters 7*7

Armor Destructor

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Armor Destructor.jpg Armor Destructor 40 Timer 2 2 Image:TO Koom Card.gif Koom Card x2 Stone Strike (Lv.10)
Melee. Decreases monster's defense based on percentage.
Formula Target Defense × Defense Decrease%
Level MP Cool Down Time Defense Decrease % Duration
1 28 5 seconds 10% 3 seconds
2 30 5 seconds 12% 4 seconds
3 32 5 seconds 14% 5 seconds
4 34 5 seconds 16% 6 seconds
5 36 5 seconds 18% 7 seconds
6 38 5 seconds 20% 8 seconds
7 40 5 seconds 22% 9 seconds
8 42 5 seconds 24% 10 seconds
9 44 5 seconds 26% 11 seconds
10 46 5 seconds 28% 12 seconds
Master 52 5 seconds 34% 14 seconds

Quick Reload

Icon Name TM Level Skill Type Learn Prerequisite
Image:TO Quick Reload.jpg Quick Reload 40 Passive 5 Invincible Reload
Allows you to reload when moving.

Lucky Seven

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Lucky Seven.jpg Lucky Seven 50 Timer 4 3 Image:TO Guiana Card.gif Guiana Card x2 Armor Destructor (Lv.1)
Increases LK, based on percentage.
Formula LK × Luck Increase %
Level MP Cool Down Time Luck Increase % Duration
1 80 10 seconds 10% 60 seconds
2 100 10 seconds 13% 65 seconds
3 120 10 seconds 16% 70 seconds
4 140 10 seconds 19% 75 seconds
5 160 10 seconds 22% 80 seconds
6 180 10 seconds 25% 85 seconds
7 200 10 seconds 28% 90 seconds
8 220 10 seconds 31% 95 seconds
9 240 10 seconds 34% 100 seconds
10 260 10 seconds 37% 105 seconds
Master 300 10 seconds 45% 120 seconds

Anger Management

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Anger Management.jpg Anger Management 55 Timer 2 3 Image:TO Lima Card.gif Lima Card x2 Crazy Drilling
Supportive Buff for Crazy Drilling. Increases the rate of gaining Stress Points for a period of time.
Formula Stress Point increases as described below
Level MP Cool Down Time Stress Point Increase % Duration
1 120 10 seconds 40% 60 seconds
2 130 10 seconds 45% 80 seconds
3 140 10 seconds 50% 100 seconds
4 150 10 seconds 55% 120 seconds
5 160 10 seconds 60% 140 seconds
6 170 10 seconds 65% 160 seconds
7 180 10 seconds 70% 180 seconds
8 190 10 seconds 75% 200 seconds
9 200 10 seconds 80% 220 seconds
10 210 10 seconds 85% 240 seconds
Master 240 10 seconds 100% 300 seconds

Compound Mastery

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Compound Mastery.jpg Compound Mastery 70 Passive 2 2 Image:TO Crow Card.gif Crow Card x3 None
Increases Compound accuracy for maturing compound based on LK
Formula ?
Level Compound Increase %
1 5%
2 10%
3 15%
4 20%
5 25%
6 30%
7 35%
8 40%
9 45%
10 50%
Master 65%
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