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Entertainer Skills

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These are the second job skills available to the Cat class.

These are also available to the Duke class, with the exception of Evolution, Beast Claw and Fatal Wound. TM levels are also changed, e.g. Dukes can learn Sumo Suit at TM lvl 185, instead of 135.

Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left.

Ex. 65% = .65, 150% = 1.50

Types of Skills:

  • Timer Skill
    • The skill is applied to the self or others for a given period.
    • This skill type usually consists of skills that change character attributes.
  • On/Off Skill
    • One time use skill.
    • An attack skill or attack magic spell would fall in this category.
  • Passive Skill
    • Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
    • Learning a special technique or skills that raise stats like MP and weight are Passive Skills.

Volley Kick

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Volley Kick.jpg Volley Kick 41 (Duke:91) On/Off 1 2 Image:TO Ironclad Turtle Card.gif Ironclad Turtle Card x2 None
Launches a powerful kick on a single target.
Formula [AP + (HV × 16)] × (m ÷ 8)
Level MP Cooldown Mag. Ratio (m)
1 50 1.5s 7.6
2 55 1.5s 8.7
3 60 1.5s 9.6
4 65 1.5s 10.5
5 70 1.5s 11.4
6 75 1.5s 12.3
7 80 1.5s 13.2
8 85 1.5s 14.1
9 90 1.5s 15.0
10 95 1.5s 15.9
Master 110 1.5s 18.6

Galder Barrage

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Galder Barrage.jpg Galder Barrage 55 (Duke:105) On/Off 2 2 Image:TO Quiem Card.gif Quiem Card x2 Galder Throw (Lv.10)
Consumes 100 Galders to deal fixed damage on three targets.
Formula Fixed Damage.
Notes Damage ignores target/s DP and Physical Resistance.
Can bypass Shield of Heaven, but can be blocked by Guard.
Targets must be within 1 character-width apart from each other to be hit.
Level MP Cooldown Galder Power Increase Damage Critical Damage
1 40 2s 250% 375 562
2 44 2s 300% 450 675
3 48 2s 350% 525 787
4 52 2s 400% 600 900
5 56 2s 450% 675 1012
6 60 2s 500% 750 1125
7 64 2s 550% 825 1237
8 68 2s 600% 900 1350
9 72 2s 650% 975 1462
10 76 2s 700% 1050 1575
Master 88 2s 850% 1275 1912

Team Bolster

Icon Name TM Level Skill Type Learn Prerequisite
Image:TO Team Bolster.jpg Team Bolster 65 (Duke:115) Passive 4 Shield All (Lv.10)
Increases effect of Shield All skill. Dependent on the number of party members in skill range.
Affects only the user.
Formula Shield All Bonus = d1 + t
Notes d1 stands for Shield All Mag. Ratio.
If 5 party members are within range, Shield All gives 66% additional DP to the user.
Affects Siren Song if party members are within range.

Siren Song

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Siren Song.jpg Siren Song 90 (Duke:140) On/Off 3 3 Image:TO Nephthys Song.gif Nephthys Song x40 Physical Training (Lv.10)
Uses ones voice to inflict damage on enemies.
Formula [((DP × 5) + Current HP) × Power] ÷ 10
Notes AoE range is erratic.
DP factor is 7.6 with Sturdy Shield & Shield All.
DP factor is 10 with both Shields, Team Bolster and full party.
Do note that Power values in eTO are different from jTO's ones.
Level MP Cooldown Power
  1. of Targets
1 120 8s 2
2 135 8s 2
3 150 8s 2
4 165 8s 2
5 180 8s 2
6 195 8s 3
7 210 8s 3
8 225 8s 3
9 240 8s 3
10 255 8s 4.0 3
Master 300 8s 4.6 4

Evolution

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Evolution.jpg Evolution 110 Timer 4 3 Image:TO Officer Surapat Card.gif Officer Surapat Card x3 None
User transform into a beast.
Formula Base AP × m
Base LK × r
Base DP × r
Base HV × r
Base DX + d
Notes When this skill is in use:
  • No sitting, no drilling.
  • All buffs prior transforming are carried over.
  • MP is not regenerated; instead, MP is decreased continuously by 20 per tick.
  • Returns to normal if you change maps, when MP goes to 0, or if duration ends.
  • You can use HP and MP Potions.
  • You can still run even if carried item weight > 90% of weight.
  • When you return to normal, your HP and MP will be at 50%.
  • Cooldown is reset if you log-off and relogin.
  • Beast Claw, Fatal Wound, Raging Nail and Sharp Scream are the only useable skills.
  • Cannot add stat when Level-up while in evolution
Level MP Cooldown Duration AP Mag. Ratio LK, HV, DP Mag. Ratio DX Decrease
1 500 200s 50s 1.3 0.80 -1
2 530 200s 55s 1.4 0.79 -1
3 560 200s 60s 1.5 0.78 -1
4 590 200s 65s 1.6 0.77 -1
5 620 200s 70s 1.7 0.76 -2
6 650 200s 75s 1.8 0.75 -2
7 680 200s 80s 1.9 0.74 -2
8 710 200s 85s 2.0 0.73 -3
9 740 200s 90s 2.1 0.72 -3
10 770 200s 95s 2.2 0.72 -3
Master 860 200s 110s 2.5 0.70 -4

Beast Claw

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Beast Claw.jpg Beast Claw 120 On/Off 3 3 Image:TO Straw Sandle.gif Straw Sandle x7 Evolution (Lv.10)
A rushing attack with a slight initial delay.
Formula AP × m
Notes Can only be used while in Evolution state.
Level MP Cooldown Attack Increase % Mag. Ratio (m)
1 120 8s 120 1.20
2 135 8s 135 1.35
3 150 8s 150 1.5
4 165 8s 165 1.65
5 180 8s 180 1.80
6 195 8s 195 1.95
7 210 8s 210 2.10
8 225 8s 225 2.25
9 240 8s 240 2.40
10 254 8s 254 2.54
Master 300 8s 300 3.00

Fatal Wound

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Fatal Wound.jpg Fatal Wound 130 On/Off 4 3 Image:TO Thorn Stem.gif Thorn Stem x5 Evolution (Lv.10)
Inflicts bleeding status on single target
Formula Initial Damage = AP × m
Continuing Damage = Initial Damage × p
Notes Both formulas are FALSE (tested on torobbies).
Can only be used while in Evolution state.
Continuing damage (DOT) won't be applied if skill misses.
Level MP Cooldown Attack Power (m) Damage Sustained (p) Duration
1 200 4s 1.6 10% 10s
2 220 4s 1.7 13% 11s
3 240 4s 1.8 16% 12s
4 260 4s 1.9 19% 13s
5 280 4s 2.0 22% 14s
6 300 4s 2.1 25% 15s
7 320 4s 2.2 28% 16s
8 340 4s 2.3 31% 17s
9 360 4s 2.4 34% 18s
10 380 4s 2.5 37% 19s
Master 440 4s 2.8 46% 22s

Fist Full of Galders

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Fist Full of Galders.jpg Fist Full of Galders 130 (Duke:180) On/Off 4 4 Image:TO Cobra Flower Card.gif Cobra Flower Card x4 Galder Barrage (Lv.10)
Consumes 100 Galders per hit to deal fixed damage on single target.
Formula Fixed Damage.
Notes Damage ignores target DP and Physical Resistance.
Can bypass Shield of Heaven, but can be blocked by Guard.
Level MP Cooldown No. Of Hits Galder Power Damage Critical Damage
1 80 2s 2 200% 200 300
2 90 2s 2 260% 259 388
3 100 2s 2 320% 320 480
4 110 2s 2 380% 379 568
5 120 2s 2 440% 440 660
6 130 2s 2 500% 500 750
7 140 2s 3 560% 559 838
8 150 2s 3 620% 619 928
9 160 2s 3 680% 680 1020
10 170 2s 3 740% 740 1110
Master 200 2s 4 920% 919 1378

Sumo Suit

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Sumo Suit.jpg Sumo Suit 135 (Duke:185) Timer 4 4 Image:TO Captain Charman Card.gif Captain Charman Card x3 Shield All (Lv.10)
Sturdy Shield (Lv.10)
Physical Training (Lv.10)
Decreases received physical and magical damage.
Formula s = [7 + (HV ÷ 7)] ÷ 100
True Damage = Raw Damage x (1 - s)
Notes May be stacked with Mana Reflector.
s is capped at 50, which can be achieved at 301 HV.
If HV is less than 259, then s is equal to r.
Level MP Cooldown Physical/Magic Damage Reduction % (r) Duration
1 300 10s 8% 50s
2 320 10s 11% 53s
3 340 10s 14% 56s
4 360 10s 17% 59s
5 380 10s 20% 62s
6 400 10s 23% 65s
7 420 10s 26% 68s
8 440 10s 28% 71s
9 460 10s 32% 74s
10 480 10s 35% 77s
Master 540 10s 44% 86s

Deadly Funk

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Deadly Funk.jpg Deadly Funk 160 (Duke:210) Timer 4 5 Image:TO Maid Lydia Card.gif Maid Lydia Card x3 Skunk Pouch (Lv.M)
Knocks your enemies out with its horrible smell.
Formula None.
Notes AOE version of Skunk Pouch.
Level MP Cooldown Faint Duration
1 200 10s 4s
2 220 10s 5s
3 240 10s 6s
4 260 10s 7s
5 280 10s 8s
6 300 10s 9s
7 320 10s 10s
8 340 10s 11s
9 360 10s 12s
10 380 10s 13s
Master 440 10s 14s
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