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Card Master Skills

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These are the second job skills available to the Raccoon class.

These are also available to the Diva class, with the exception of Metamorphosis and Wild Nail. TM levels are also changed, e.g. One Pair can be learned by Divas at TM lvl 175, instead of 120.

Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex. 65% = .65, 150% = 1.50

Also, all damage formulas in this game round off decimals after every step of calculation you take.

Types of Skills:

  • Timer Skill
    • The skill is applied to the self or others for a given period.
    • This skill type usually consists of skills that change character attributes.
  • On/Off Skill
    • One time use skill.
    • An attack skill or attack magic spell would fall in this category.
  • Passive Skill
    • Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
    • Learning a special technique or skills that raise stats like MP and weight are Passive Skills.

Card Strike

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Card Strike.jpg Card Strike 41 (Diva:91) On/Off 2 2 Image:TO Ironclad Turtle Card.gif Ironclad Turtle Card x2 None
Consumes 1 Empty Card to deal Splash-AoE damage. Ranged attack.
Formula (AP + HV × 8) × m
Level MP Cooldown Attack Power Mag. Ratio (m)
1 100 3.2s 307% 2.05
2 105 3.2s 315% 2.10
3 110 3.2s 322% 2.15
4 115 3.2s 330% 2.20
5 120 3.2s 337% 2.25
6 125 3.2s 345% 2.30
7 130 3.2s 352% 2.35
8 135 3.2s 360% 2.40
9 140 3.2s 367% 2.45
10 145 3.2s 375% 2.50
Master 160 3.2s 397% 2.65

Super Hips

Icon Name TM Level Skill Type Learn Prerequisite
Image:TO Super Hips.jpg Super Hips 55 (Diva:105) Passive 5 Dodge Master (Lv.10)
This passive skill supplements Dodge Master.
This allows one to avoid all critical attacks and power attacks coming from an enemy of the similar level.
This skill is ineffective against enemies that are much higher level than the user.
Formula Enemy Lvl Affected = User Base Level + 99 (May be incorrect)
Notes Must be using Dodge Master to take effect.

Bodyguard

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Bodyguard.jpg Bodyguard 65 (Diva:115) Timer 2 3 Image:TO Black Foe Card.gif Black Foe Card x2 Physical Training (Lv.1)
Allows the caster to receive a portion of party members' damage
Formula Partymate Damage = Raw Damage ÷ 2
Bodyguard User Damage = Partymate Damage × (1 - g)
Notes For example, if a partymate receives 2000 damage, the actual damage he/she will get is 1000 while the person using Bodyguard (at Master) will get 420 damage.
Level MP Guard Rate (g) Duration
1 70 10% 20s
2 80 14% 21s
3 90 18% 22s
4 100 22% 23s
5 110 26% 24s
6 120 30% 25s
7 130 34% 26s
8 140 38% 27s
9 150 42% 28s
10 160 46% 29s
Master 190 58% 32s

Impelling Rage

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Impelling Rage.jpg Impelling Rage 100 (Diva:150) On/Off 4 3 Image:TO Air Injector.gif Air Injector x8 None
HP-based AoE skill that pushes target away from the user. Maximum of 5 targets.
Formula Current HP × Modifier Pattern
Notes Modifier Pattern = 0.25/0.35/0.45/.../1.25/1.35/1.45
Damage is dependent on distance the target/s traveled when pushed.
When targets meet obstacles while being pushed, damage is reduced.
Level MP Cooldown Pushing distance Attack %
1 180 6s 100 260%
2 195 6s 108 280%
3 210 6s 116 300%
4 225 6s 124 320%
5 240 6s 132 340%
6 255 6s 140 360%
7 270 6s 148 380%
8 285 6s 156 400%
9 300 6s 164 420%
10 315 6s 172 440%
Master 360 6s 196 500%

Furious Galder Throw

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Furious Galder Throw.jpg Furious Galder Throw 115 (Diva:165) On/Off 4 4 Image:TO Dancer Michel Card.gif Dancer Michel Card x4 Galder Throw (Lv.M)
Consumes 500 Galders to deal random damage on single target.
Formula True Damage = m × Max Damage or Max Crit. Damage
Notes m is a random number from 0.001, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8 and 1.
The word "Jackpot" appears when Mag. Ratio 80% and 100% are selected.
Damage is rounded down.
Level MP Cooldown Galder Power Increase Max Damage Max Crit Damage
1 80 2s 2000% 2000 3000
2 90 2s 2400% 2400 3600
3 100 2s 2800% 2800 4200
4 110 2s 3200% 3200 4800
5 120 2s 3600% 3600 5400
6 130 2s 4000% 4000 6000
7 140 2s 4400% 4400 6600
8 150 2s 4800% 4800 7200
9 160 2s 5200% 5200 7800
10 170 2s 5800% 5800 8600
Master 200 2s 6800% 6800 10200

Flux Capacitor

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Flux Capacitor.jpg Flux Capacitor 115 (Diva:165) On/Off 2 3 Image:TO Dancer Michel Card.gif Dancer Michel Card x3 Physical Training (Lv.10)
Consumes a certain amount of HP to recover MP.
Formula HP loss = max HP × r
MP gain = (HP loss × c) - MP cost of Flux Capacitor
Notes HP loss and MP gain values are rounded down.
Level MP Cooldown HP Decrease Mag. Ratio (r) MP Conversion Mag. Ratio (c)
1 10 12s 10% 30%
2 20 12s 11% 35%
3 30 12s 12% 40%
4 40 12s 13% 45%
5 50 12s 14% 50%
6 60 12s 15% 55%
7 70 12s 16% 60%
8 80 12s 17% 65%
9 90 12s 18% 70%
10 100 12s 19% 75%
Master 130 12s 22% 90%

Metamorphosis

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Metamorphosis.jpg Metamorphosis 115 Timer 4 3 Image:TO Rim of a Sieve.gif Rim of a Sieve x8 None
User turns into a wolverine.
Formula Base HV × m, Base DP × m
Base AP × r, Base LK × r
Base DX + d
Notes While this skill is in use:
  • No sitting, No drilling.
  • All buffs used before transformation will be carried over.
  • No MP regeneration; instead, MP is continuously decreased by 20 per tick.
  • Returns to normal if you change the map, if MP reaches 0, or if duration ends.
  • Current HP and MP is reduced to 50% of your current HP/MP.
  • You can use HP and MP Potions.
  • You can still run even if carried item weight > 90% of max WT.
  • Wild Nail, [Summon] Card Soldier, and Heavy Hit are the only useable skills. (1st and 2nd Anniversary Skills are no longer usable.)
  • Cooldown is reset if you log off and relogin.
Level MP Duration Cooldown HV & DP Mag. Ratio (m) AP & LK Mag. Ratio (r) DX Increase (d)
1 500 50s 200s 1.30 0.8 +1
2 530 55s 200s 1.40 0.79 +1
3 560 60s 200s 1.50 0.78 +1
4 590 65s 200s 1.60 0.77 +1
5 620 70s 200s 1.70 0.76 +2
6 650 75s 200s 1.80 0.75 +2
7 680 80s 200s 1.90 0.74 +2
8 710 85s 200s 2.00 0.73 +3
9 740 90s 200s 2.10 0.72 +3
10 770 95s 200s 2.20 0.72 +3
Master 860 110s 200s 2.50 0.70 +4

Wild Nail

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Wild Nail.jpg Wild Nail 125 On/Off 3 3 Image:TO Tooth.gif Tooth x7 Metamorphosis (Lv.10)
A powerful HV-based attack skill on a single target.
Formula [Base HV × (n + 1) + Equip HV] × d × 16 × n
Notes n stands for Metamorphosis HV Mag. Ratio.
d stands for Dodgemaster Mag. Ratio.
If Metamorphosis, Dodgemaster and Wild Nail are mastered: [(Base HV × 3.5) + Equip HV] × 69.6
Level MP Cooldown Attack Power Mag. Ratio (n)
1 200 2s 120% 1.20
2 220 2s 135% 1.35
3 240 2s 150% 1.50
4 260 2s 165% 1.65
5 280 2s 180% 1.80
6 300 2s 195% 1.95
7 320 2s 210% 2.10
8 340 2s 225% 2.25
9 360 2s 240% 2.40
10 380 2s 255% 2.55
Master 440 2s 300% 3.00

One Pair

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO One Pair.jpg One Pair 125 (Diva:175) On/Off 3 3 Image:TO Trump.gif Trump x10 Card Strike (Lv.10)
Consumes 2 Empty Card to deal damage to single target. Ranged attack.
Formula (AP + HV × 8) × m
Level MP Cooldown Attack Power Mag. Ratio (m)
1 140 10s 330% 2.2
2 150 9.5s 360% 2.4
3 160 9.0s 390% 2.6
4 170 8.5s 420% 2.8
5 180 8.0s 450% 3.0
6 190 7.5s 480% 3.3
7 200 7.0s 510% 3.5
8 210 6.5s 540% 3.7
9 220 6.0s 570% 3.9
10 230 5.5s 600% 4.1
Master 260 4.0s 690% 4.6

Lady Luck

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Lady Luck.jpg Lady Luck 160 (Diva:210) Passive 4 4 Image:TO Maid Lydia Card.gif Maid Lydia Card x3 One Pair (Lv.1)
"Increases the number of cards that can be thrown in a One Pair".
Formula O + O × C ÷ 15
Notes Alters the formula for One Pair.
O refers to the formula for One Pair.
C refers to the amount of cards consumed when you use One Pair.
Level Minimum Card Count Maximum Card Count
1 2 2
2 2 2
3 2 2
4 2 2
5 2 3
6 2 3
7 2 3
8 2 4
9 3 4
10 3 5
Master 4 6
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