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Boxer Skills

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Contents

These are the second job skills available to the Bunny class.

These are also available for the Hybrid Buffalo class, with the TM levels changed. Look at the levels for Mercenary next to the original level of the skills.

Note: Keep in mind, when using the formulas, to change the percents to decimals. To do so, move the decimal two places to the left. Ex. 65% = .65, 150% = 1.50

Types of Skills:

  • Timer Skill
    • The skill is applied to the self or others for a given period.
    • This skill type usually consists of skills that change character attributes.
  • On/Off Skill
    • One time use skill.
    • An attack skill or attack magic spell would fall in this category.
  • Passive Skill
    • Once learned, the Passive Skills are in effect continuously without the use of MP or special movement.
    • Learning a special technique or skills that raise stats like MP and weight are Passive Skills.

Guard Break

Icon Name TM Level Skill Type Learn Prerequisite
Image:TO Guard Break.jpg Guard Break 41 (Mercenary:91) Passive 4 Shockwave (Lv.10)
Takes effect when Shockwave is used. If successful, target cannot block or dodge succeeding attacks(physical skills can be missed), regardless of target's LK or HV.
Notes Last for 20 seconds cannot be leveled/mastered.

Dash

Icon Name TM Level Skill Type Learn Prerequisite
Image:TO Dash.jpg Dash 55 (Mercenary:105) On/Off 3 Hyper Beat (Lv.1)
Quickly moves across a small area.
Notes Cannot be leveled/mastered.
Level MP Cooldown
1 100 6 seconds

Uppercut

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Uppercut.jpg Uppercut 60 (Mercenary:110) On/Off 3 3 Image:TO Quiem Card.gif Quiem Card x2 Upper Smash (Lv.10)
Focused spiritual energy into an attack.
Formula Normal Attack Damage × A
Level MP Cooldown Attack Percent (A)
1 140 23s 240%
2 150 22s 270%
3 160 21s 300%
4 170 20s 330%
5 180 19s 360%
6 190 18s 390%
7 200 17s 420%
8 210 16s 450%
9 220 15s 480%
10 230 14s 510%
Master 260 11s 600%

Quad Punch

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Quad Punch.jpg Quad Punch 85 (Mercenary:135) On/Off 3 3 Image:TO Crow Card.gif Crow Card x3 Burning Rave (Lv.10)
Strikes four consecutive blows.
Formula Power for one hit= AP × (A) - Target Def.

Total power= AP × (B) - Target Def. × 4

Level MP Cooldown Power for One Hit(A) Total Power (B)
1 160 5s 110% 440%
2 170 5s 120% 480%
3 180 5s 130% 520%
4 190 5s 140% 560%
5 200 5s 150% 600%
6 210 5s 160% 640%
7 220 5s 170% 680%
8 230 5s 180% 720%
9 240 5s 190% 760%
10 250 5s 200% 800%
Master 280 5s 230% 920%

Counter Punch

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Counter Punch.jpg Counter Punch 100 (Mercenary:150) Passive 3 3 Image:TO Silver-Colored Mantle.gif Silver-Colored Mantle x7 Uppercut (Lv.10)
Boost the Uppercut skill damage.
Formula Uppercut Power Increase (A) + Uppercut's Original %
Level Uppercut Power Increase (A) Total Power at (Lv.10) Uppercut Total Power at (Lv.Master) Uppercut
1 120% 630% 720%
2 140% 650% 740%
3 160% 670% 760%
4 180% 690% 780%
5 200% 710% 800%
6 220% 730% 820%
7 240% 750% 840%
8 260% 770% 860%
9 280% 790% 880%
10 300% 810% 900%
Master 360% 870% 960%

Eagle Eye

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Eagle Eye.jpg Eagle Eye 110 (Mercenary:160) Timer 3 3 Image:TO Officer Surapat Card.gif Officer Surapat Card x3 Bull's Eye (Lv.10)
Increases accuracy of the party.
Formula Total AC = AC × A
Level MP Cooldown Duration AC Increase (A)
1 300 10s 80s 110%
2 315 10s 80s 111%
3 330 10s 96s 112%
4 345 10s 104s 113%
5 360 10s 112s 114%
6 375 10s 120s 115%
7 390 10s 128s 116%
8 405 10s 136s 117%
9 420 10s 144s 118%
10 435 10s 152s 119%
Master 480 10s 176s 122%

Guard

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Guard.jpg Guard 110 (Mercenary:160) Timer 5 3 Image:TO Dancer Michel Card.gif Dancer Michel Card x3 Hyper Beat (Lv.10)
Formula None.
Notes 100% Block Physical/Gun Attacks.
Level MP Cooldown Duration Guards
1 150 10s 15s 1
2 180 10s 18s 1
3 210 10s 21s 1
4 240 13s 24s 2
5 270 13s 27s 2
6 300 13s 30s 2
7 330 16s 33s 3
8 360 16s 36s 3
9 390 19s 39s 4
10 420 19s 42s 4
Master 510 22s 53s 5

Tetra Punch

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Tetra Punch.jpg Tetra Punch 120 (Mercenary:170) On/Off 4 4 Image:TO Slithis Card.gif Slithis Card x4 Quad Punch (Lv.10)
Strikes four consecutive blows.
Formula First Hit:AP × (A) - Target Def.
Total Hit:AP × (B) - Target Def. × 15??
Notes The upcoming hit is doubled after the previous hit. For example, if mastered, the first hit is 136%, the second hit is 272%, the third hit is 544%, and the last hit is 1088%.
Level MP Cooldown Normal Attack Power (A) Total Attack Power (B)
1 140 7s 100% 1500%
2 160 7s 103% 1545%
3 180 7s 106% 1590%
4 200 7s 109% 1635%
5 220 7s 112% 1680%
6 240 7s 115% 1725%
7 260 7s 118% 1770%
8 280 7s 121% 1815%
9 300 7s 124% 1860%
10 320 7s 127% 1905%
Master 380 7s 136% 2040%

Desperate Rally

Icon Name TM Level Type Learn Mastery Mastery Item Prerequisite
Image:TO Desperate Rally.jpg Desperate Rally 125 (Mercenary:175) On/Off 4 4 Image:TO Dancer Isabelle Card.gif Dancer Isabelle Card x3 Burning Rave (Lv.Master)
"Brings out the best in a warrior in dire situations".
Formula .
Notes To activate you need 20% HP left. When your HP is higher than 20%, the skill will be cancelled automatically.
Level MP Cooldown AP Increase Duration
1 300 10s 14% 40s
2 320 10s 16% 42s
3 340 10s 18% 44s
4 360 10s 20% 46s
5 380 10s 22% 48s
6 400 10s 24% 50s
7 420 10s 26% 52s
8 440 10s 28% 54s
9 460 10s 30% 56s
10 480 10s 32% 58s
Master 540 10s 38% 64s
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