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Player versus Player
From ggFTW La Tale Wiki
Contents |
About PvP
PvP, stands for Player versus Player; basically you are able to vs other players. Players enter PvP by talking to the NPCs "Lemy" and "Chris" in Elias Fight Arena and entering a queue where other players are hopefully waiting to be matched up for a battle. There is a choice between enter Free-For-All (Lemy) and team-based Party PvP (Chris).
Opponents receive a stat boost in order to balance the odds between opponents of differing levels. Despite this balancing mechanism, players with more skills and better gear may have an advantage over their opponent. Each battle is 5 minutes long. When a player "dies," s/he will respawn in a random place in the map after 5 seconds have passed. If the player warps out of the match or DCs, s/he will receive a penalty and not be allowed to enter the PvP queue for 5 minutes. The final score of the match is dependent upon number of kills, deaths, and overall damage-output displayed as a % on the scoreboard. The score each player receives is awarded to them as PvP points and PvP Honor. Points may be used to purchase items from Lemy, and honor counts towards your overall PvP rank and title.
PvP Stats Balance
When a player enters PvP the bonus given to their base stats is raised in order to balance themselves against their opponent. The bonus a player receives when they enter PvP is constant and never changes unless the player levels. The bonus is determined by the player's class and current level. Based on an equation specific to class, a "PvP level" is generated--it is usually over lv200. The difference between the player's PvP level and his/her current level determines the amount of bonus given. Subtract the current level from the "PvP level" and multiply this number by 7. This is the total amount of bonus stats received. The higher a player's current level is, the less bonus the player receives, and the closer his/her "PvP level" is to lv200. The bonus stats the player receives from being raised to to their "PvP level" is distributed to each stat based on a PvP-specific class stat distribution.
- Scroll down to your class.
- Take the PvP-level equation
- Substitute x with your current level
- Take the result and subtract your current level from it
- Multiply this number by 7
- Take this number and multiply it by the str's distribution %
- Divide this number by 100
- You now have an estimation of how many str points you receive by entering PvP
- Repeat for the other stats
Warlords
PvP-level equation: y=224.751-0.119346(X)
| Stat | Distribution % |
|---|---|
| Strength | 47.4% |
| Stamina | 26.4% |
| Magic | 13.1% |
| Luck | 13.1% |
Bladers
PvP-level equation: y=221.959-0.105730(X)
| Stat | Distribution % |
|---|---|
| Strength | 42.9% |
| Stamina | 26.5% |
| Magic | 13.1% |
| Luck | 17.5% |
Templars
PvP-level equation: y=224.944-0.120930(X)
| Stat | Distribution % |
|---|---|
| Strength | 21.7% |
| Stamina | 47.9% |
| Magic | 17.3% |
| Luck | 13.0% |
Guardians
PvP-level equation: y=221.842-0.104780(X)
| Stat | Distribution % |
|---|---|
| Strength | 26.8% |
| Stamina | 42.0% |
| Magic | 13.4% |
| Luck | 17.8% |
Sorcerers
PvP-level equation: y=225.034-0.122206(X)
| Stat | Distribution % |
|---|---|
| Strength | 12.5% |
| Stamina | 17.1% |
| Magic | 49.0% |
| Luck | 21.4% |
Bards
PvP-level equation: y=228.530-0.140674(X)
| Stat | Distribution % |
|---|---|
| Strength | 12.8% |
| Stamina | 21.7% |
| Magic | 48.3% |
| Luck | 17.2% |
Treasure Hunters
PvP-level equation: y=225.250-0.123573(X)
| Stat | Distribution % |
|---|---|
| Strength | 17.5% |
| Stamina | 17.5% |
| Magic | 17.5% |
| Luck | 47.5% |
Gunslingers
PvP-level equation: y=221.741-0.104118(X)
| Stat | Distribution % |
|---|---|
| Strength | 22.1% |
| Stamina | 22.1% |
| Magic | 13.4% |
| Luck | 42.4% |
PvP Items
Items can be bought from Lemy. Some items cost both ely and PvP points.
Equipment
| Image | Name | Ely Needed | Points Needed | Upgradeable? | Stats | Use Period |
|---|---|---|---|---|---|---|
| ITEM 1 | Epic Wolf Spear | 0 | 5,000 | No | Earth Physical Attack Damage +6, Physical Damage +5, Skill: Concentration +2lv, Skill: Air Wall +2lv, Skill: Air Wall +2lv | 20 Days |
| ITEM 2 | Epic Bogle Sword | 0 | 5,000 | No | Strength +5, Stamina +6, Skill Max Damage +2% | 20 Days |
| ITEM 3 | Epic Goblin Mace | 0 | 5,000 | No | Stamina +5%, Activation Effect: Enemy Defense -15%, Activation Effect: Strength +10, Critical Effect: Strength +30 | 20 Days |
| ITEM 4 | Epic Bear Sword | 0 | 5,000 | No | Strength +5%, Bleeding Damage +10, Skill: Rage +2lv, Skill: Rage Explosion +1lv | 20 Days |
| ITEM 5 | Epic King Punch | 0 | 5,000 | No | Critical Rate +2%, Critical Damage +20%, Skill: The Fist +2lv, Skill: Hell Fist +1lv | 20 Days |
| ITEM 6 | Epic Cute Staff | 0 | 5,000 | No | Magic Accuracy +5%, HP Heal +5%, SP Recovery, Activation Effect: Undine Healing[Low], Effect When Attacked: Undine Healing[Low] | 20 Days |
| ITEM 7 | Epic Privaring Dagger | 0 | 5,000 | No | Magic Min. Damage +10%, Target Magic Resist. Defenses -10%, Activation Effect: Magic Critcal Damage +15%, Critical Effect: Magic Critical Rate +3% | 20 Days |
| ITEM 8 | Epic Tigris Bow | 0 | 5,000 | No | Strength +15%, Target Defense Decrease 10% | 20 Days |
| ITEM 9 | Epic Ice Arrow | 0 | 5,000 | No | Water Physical Attack Damage +12, Luck +5, Activation Effect: Bubble Bubble, Activation Effect: Ice Storm | 20 Days |
| ITEM 10 | Epic Polar Dagger | 0 | 5,000 | No | Water Physical Attack Damage +10, Skill: Rare Item +2lv, Skill: Treasure Master +2lv, Activation Effect: Movement Speed Decrease 40% | 20 Days |
| ITEM 11 | Epic Soul Spear | 0 | 5,000 | No | Max HP +62, Max SP +48, Activation Effect: Ghost Curse, Skill: Piercing Lance +2lv, Skill: Hurrican Lance +1lv | 20 Days |
| ITEM 12 | Epic Spirit Sword | 0 | 5,000 | No | Physical Accuracy +2%, Skill: Break +2lv, Skill: W. Break +1lv, Skill: Bamboo Cutter +2lv, Skill: Dragon Tail +1lv | 20 Days |
| ITEM 13 | Epic Sexy Staff | 0 | 5,000 | No | Magic Accuracy +5%, Magic +5%, Magic Activation Effect: Magic +30, Magic Critical Effect: Magic Damage 10 | 20 Days |
| ITEM 14 | Epic Heart Arrow | 0 | 8,000 | No | Water Physical Attack Damage +14, Luck +4%, Activation Effect: HP Recovery, Activation Effect: SP Recovery | 20 Days |
| ITEM 15 | Epic Hurricane Hammer | 0 | 8,000 | No | Stamina +55, Physical Max Damage +5%, Activation Effect: Wind Damage | 20 Days |
| ITEM 16 | Epic Golden Snake | 0 | 8,000 | No | Rare Item Drop Rate +80%, Ely Gain +40%, Activation Effect: Ely Gain, Activation Effect: Increases Item Drop Rate by 3% | 20 Days |
| ITEM 17 | Epic Horror Sword | 0 | 8,000 | No | Strength +5%, Bleeding Damage +10, Activation Effect: Phantom Effect (Physical Immune) | 20 Days |
| ITEM 18 | Epic Deadly Poison | 0 | 8,000 | No | Poison Damage +7, Poison Resist. +12%, Skill: Poisoning +2lv, Skill: Paralyze +1lv | 20 Days |
| ITEM 19 | Epic Ninja Knife | 0 | 8,000 | No | Movement Speed +15%, Poison Damage +10, Skill: Coward Stab +2lv, Critical Effect: Physical Evasion +3% | 20 Days |
| ITEM 20 | Epic Arjuna | 0 | 8,000 | No | Critical Rate +2%, Skill: Arrow Rain +2lv, Skill: Storm Arrow +2lv, Activation Effect: Critical Damage Up | 20 Days |
| ITEM 21 | Epic Magic Dagger | 0 | 8,000 | No | Magic Min. Damage +18%, Target Magic Resist. Defenses -10%, Magic Activation Effect: SP Recovery | 20 Days |
| ITEM 22 | Epic Punching Spear | 0 | 8,000 | No | Physical Min. Damage +7%, HP Recovery when attack hits, Critical HP Recovery when attack hits | 20 Days |
| ITEM 23 | Epic Heavy Hammer | 0 | 8,000 | No | Physical Min. Damage +10%, Max HP +5%, Accuracy +6% | 20 Days |
| ITEM 24 | Epic Sharp Claw | 0 | 8,000 | No | Critical Rate +2%, Critical Damage +20%, Stamina +15 | 20 Days |
| ITEM 25 | Epic Big Hand | 0 | 8,000 | No | Skill: Dragon Kick +2lv, Skill: Final Clash +2lv, Skill: Twin Fist +2lv | 20 Days |
| ITEM 26 | Epic [Water] Slayer | 0 | 8,000 | No | Strength +21, Physical Accuracy +10%, Activation Effect: Min. Damage Up, Critical Activation Effect: Evasion Up | 20 Days |
| ITEM 27 | Epic Rainbow Blades | 0 | 8,000 | No | Target Defense Decrease 5%, Activation Effect: Min Damage 10% Up | 20 Days |
| ITEM 28 | Epic Rainbow Guitar | 0 | 8,000 | No | Magic +22, Magic Activation Effect: Magic Damage Up | 20 Days |
| ITEM 29 | Epic Rainbow Gun | 0 | 8,000 | No | Luck +22, Activation Effect: Critical Damage Up | 20 Days |
| ITEM 30 | Epic Rainbow Orb | 0 | 8,000 | No | Defense +202, Physical Damage Defense +5%, Magic Critical Effect: Evasion Rate Increases | 20 Days |
| ITEM 31 | Epic Giant Blade | 0 | 8,000 | No | Physical Accuracy +5%. Nerve Overdrive +2lv, Power Overdrive +2lv, Sight Overdrive +2lv | 20 Days |
| ITEM 32 | Epic Magic Guitar | 0 | 8,000 | No | Water +40, Magic Activation Effect: Magic Damage Up | 20 Days |
| ITEM 33 | Epic Giant Gun | 0 | 8,000 | No | Physical Min. Damage +14%, Shooting Forward +1lv, Sitting and Shooting +1lv | 20 Days |
| ITEM 34 | Epic Magic Orb | 0 | 8,000 | No | Magic +23, Rage of Elements +1lv | 20 Days |
| ITEM 35 | Epic Glove | 0 | 1,500 | Yes | Stamina +1, Strength +1, (Set 2. Defense +300, Set 3. Rope Movement Speed +10%, Set 4. Effect When Phys. Attacked: Magic Immune, Full: Strength +10%, Physical Accuracy +5%, Critical Damage +15%, Target Defense Decrease 5%) | Permanent |
| ITEM 36 | Epic Shirt | 0 | 1,500 | Yes | Stamina +1, Max Damage +1, (Set 2. Defense +300, Set 3. Rope Movement Speed +10%, Set 4. Effect When Phys. Attacked: Magic Immune, Full: Strength +10%, Physical Accuracy +5%, Critical Damage +15%, Target Defense Decrease 5%) | Permanent |
| ITEM 37 | Epic Pant | 0 | 1,500 | Yes | Stamina +1, Min. Damage +1, (Set 2. Defense +300, Set 3. Rope Movement Speed +10%, Set 4. Effect When Phys. Attacked: Magic Immune, Full: Strength +10%, Physical Accuracy +5%, Critical Damage +15%, Target Defense Decrease 5%) | Permanent |
| ITEM 38 | Epic Boots | 0 | 1,500 | Yes | Stamina +1, Movement Speed +2%, (Set 2. Defense +300, Set 3. Rope Movement Speed +10%, Set 4. Effect When Phys. Attacked: Magic Immune, Full: Strength +10%, Physical Accuracy +5%, Critical Damage +15%, Target Defense Decrease 5%) | Permanent |
| ITEM 39 | Epic Hat | 0 | 1,500 | Yes | Stamina +1, Strength +1, (Set 2. Defense +300, Set 3. Rope Movement Speed +10%, Set 4. Effect When Phys. Attacked: Magic Immune, Full: Strength +10%, Physical Accuracy +5%, Critical Damage +15%, Target Defense Decrease 5%) | Permanent |
| ITEM 40 | Epic Magic Glove | 0 | 1,500 | Yes | Max HP +100, Magic +3, Magic Critical Damage +5%, (Set 2. Defense +300, Set 3. Rope Movement Speed +10%, Set 4. Effect When Phys. Attacked: Magic Immune, Full: Magic +10%, Magic Accuracy +5%, Magic Critical Damage +15%, Target Magic Resist. Defense -5%) | Permanent |
| ITEM 41 | Epic Magic Shirt | 0 | 1,500 | Yes | Max HP +100, Magic +3, Magic Min. Damage +1%, (Set 2. Defense +300, Set 3. Rope Movement Speed +10%, Set 4. Effect When Phys. Attacked: Magic Immune, Full: Magic +10%, Magic Accuracy +5%, Magic Critical Damage +15%, Target Magic Resist. Defense -5%) | Permanent |
| ITEM 42 | Epic Magic Pant | 0 | 1,500 | Yes | Max HP +100, Magic +3, Magic Max Damage +1%, (Set 2. Defense +300, Set 3. Rope Movement Speed +10%, Set 4. Effect When Phys. Attacked: Magic Immune, Full: Magic +10%, Magic Accuracy +5%, Magic Critical Damage +15%, Target Magic Resist. Defense -5%) | Permanent |
| ITEM 43 | Epic Magic Boots | 0 | 1,500 | Yes | Max HP +100, Magic +3, Magic Evasion Rate +1%, (Set 2. Defense +300, Set 3. Rope Movement Speed +10%, Set 4. Effect When Phys. Attacked: Magic Immune, Full: Magic +10%, Magic Accuracy +5%, Magic Critical Damage +15%, Target Magic Resist. Defense -5%) | Permanent |
| ITEM 44 | Epic Magic Hat | 0 | 1,500 | Yes | Max HP +100, Magic +3, Magic Critical Rate +1%, (Set 2. Defense +300, Set 3. Rope Movement Speed +10%, Set 4. Effect When Phys. Attacked: Magic Immune, Full: Magic +10%, Magic Accuracy +5%, Magic Critical Damage +15%, Target Magic Resist. Defense -5%) | Permanent |
Consume
| Image | Name | Ely Needed | Points Needed | Effect |
|---|---|---|---|---|
| ITEM 1 | PvP UpperCut | 1,000,000 | 4,000 | Learn PvP Uppercut |
| ITEM 2 | PvP BackDash | 1,000,000 | 4,000 | Learn PvP BackDash |
| ITEM 3 | PvP Magic Concentration | 1,000,000 | 3,000 | Learn PvP Magic Concentration |
| ITEM 4 | Small XP Potion | 0 | 250 | Gain exp based on level |
| ITEM 5 | Medium XP Potion | 0 | 2,250 | Gain exp based on level |
| ITEM 6 | Large XP Potion | 0 | 4,000 | Gain exp based on level |
| ITEM 7 | PvP o Small HP Potion | 0 | 12 | Restores 580 HP |
| ITEM 8 | PvP o Large HP Potion | 0 | 20 | Restores 790 HP |
| ITEM 9 | PvP o Medium HP Candy | 0 | 30 | Restores 1,000 HP |
| ITEM 10 | PvP o Small SP Potion | 0 | 15 | Restores 370 SP |
| ITEM 11 | PvP o Large SP Potion | 0 | 23 | Restores 505 SP |
| ITEM 12 | PvP o Large SP Candy | 0 | 34 | Restores 640 SP |
| ITEM 13 | PvP o Small Combo Potion | 0 | 26 | Restores 580 HP and 370 SP |
| ITEM 14 | PvP o Large Combo Potion | 0 | 42 | Restores 790 HP and 505 SP |
| ITEM 15 | PvP o Medium Combo Candy | 0 | 63 | Restores 1,000 HP and 640 SP |
| ITEM 16 | PvP Counter Attack | 1,000,000 | 3,000 | Learn PvP Counter Attack |
| ITEM 17 | PvP x HP Candy | 0 | 3 | Restores 1,000 HP |
| ITEM 18 | PvP x SP Candy | 0 | 3 | Restores 640 SP |
| ITEM 19 | PvP x Combo Candy | 0 | 3 | Restores 1,000 HP and 640 SP |
| ITEM 20 | PvP x Medium HP Candy | 0 | 5 | Restores 1,880 HP |
| ITEM 21 | PvP x Medium SP Candy | 0 | 5 | Restores 1,270 HP |
| ITEM 22 | PvP x Medium Combo Candy | 0 | 5 | Restores 1,880 HP and 1,270 SP |
PvP Titles
You can get PvP Rank Titles from earning honor points from matches.
| Title Rank | Honor Required | Stats Given (+to all stats) |
|---|---|---|
| 1. Knight Apprentice | 0 | +0 |
| 2. Knight Squire | 1,000 | +1 |
| 3. Lesser Knight | 6,000 | +2 |
| 4. Knight | 17,000 | +3 |
| 5. Lesser Baron | 50,000 | +5 |
| 6. Baron | 110,000 | +7 |
| 7. Count | 330,000 | +12 |
| 8. Marquis | 800,000 | +17 |
| 9. Duke | 1,700,000 | +23 |
| 10. Emperor | 10,000,000 | +30 |

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