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Concerto Gate:Character Attributes and Statuses

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More detail for each attribute is discussed further below.

Attributes are where your points go after you level up and at the beginning, these improve various stats which are discussed further below.

Attributes Overview
Notation Attributes Description
VTL Vitality/Life This is the characters life, also known as HP(hitpoints), and determines how much damage this

character can take before fainting (0 HP).

STR Strength This attribute affects the character's physical damage with both melee and ranged weapons.
DEX Dexterity This attribute affects a variety of stats. (Please look below)
QUI Quick This attribute affects your speed and how fast the bar fills up.
MND Mind/Intelligence This attribute affects anything which involves magic.


Stats
Notation Stats Description
Image:CG Status Bar Hit Points.PNG Hitpoints This is your health, when it reaches 0 you will be knocked out and unable

to participate in combat until someone revives you.

Image:CG Status Bar Magic Points.PNG Magic Points This is used for the characters physical and magical skills, when this

reaches 0 no skills can be used. Unlike HP, this will not disable your regular attacks and item use.

Image:CG ATK ICON.PNG ATK Attack The higher this stat is the more physical damage is caused onto the enemy.

enemy.

Image:CG DEF ICON.PNGDEF Defense The higher this stat is the less physical damage your character takes.
MGA Magic Attack The higher this stat is the more magical damage is done on the enemy.
MGD Magic Defense The higher this stat is the less magical damage your character takes.
AGL Agility This affects the speed at which your bar fills up. The higher it is

the faster it refills.

RCV Recovery This affects how much your character heals by, the higher it is the more

cure HP is restored from healing affects.

HIT Hit This affects the characters accuracy, the higher it is the less likely you will miss.
AVD Avoid This affects your ability to dodge attacks so that the enemy will miss.
CRI Critical This affects the chance your character lands a critical blow, a critical blow does

more damage than usual to the opponent.

CTR Counter This affects your chance to counter the opponent. When this occurs, you dodge the attack

and return a blow onto the enemy.

CHM (PC Only) Charm This stat is for the players character only. This increases the chance of capturing and or sealing

and enemy.

HMG (Pet Only) Homage This is the pets loyalty factor. The higher it is, the more loyal it is to you. The cap for this is

at 60.

DP Duel Point After a duel, this increases or decreases. The cap of this is at 100.

Attribute Points and their Affects

Image:CG Parameter.PNG

At the start of the game when you start working on your character you receive 30 attribute points( also) known as Battle Points) which can be allocated to affect stats. Please note that these stats should be chosen carefully for once your character is created you can not move these points around.

These points can be added into either STR, VTL, QUI, DEX, or MND. Each of these attributes increases various stats. How they effect stats will be discussed below.

Character Creation: 30 Points Player Character Level up: 4 Points Pet Level up: 1 Point

Stat Changes with Every Attribute Point

For every attribute point, a variety of stat points are raised. So, for example, if STR is increased you get a bonus in HP,MP,ATK,DEF,MGA,MGD,AGL,RCV,hIT, and CTR. Each attribute raises each differently and below is a chart which shows the changes.

Attribute Effects
VTL STR DEX QUI MND
HP Increase 9.3 3.0 0.6 0.6 1.5
MP Increase 0.9 1.5 3.0 0.6 9.0
ATK 1.0 2.4 0.2 0.4 --
DEF 1.8 1.2 0.2 0.8 --
MGA 0.2 1.2 0.4 0.2 2.0
MGD 1.0 0.5 -- -- 2.5
AGL -- 0.4 1.6 2.0 --
RCV 2.3 1.2 -- 0.2 0.3
HIT -- 1.4 1.5 0.6 0.5
AVD -- -- 2.0 2.0 --
CRI -- -- 2.0 1.4 0.6
CTR 0.3 0.2 0.9 2.0 0.6

Job Attribute Bonuses


In Concerto Gate there are a variety of classes, each with different specializations. After your character job advances, you will receive bonus attribute points to certain stats as seen in this chart.

Job Stat Bonuses
Occupation VTL STR DEX QUI MND TOTAL
Soldier 3 2 2 1 1 10
Knight 2 3 3 2 0 10
Archer 1 2 3 3 1 10
Magician 2 1 2 2 3 10
Cleric 3 2 1 1 3 10
Sealers 3 1 1 3 2 10
Wanderers 2 2 2 3 1 10
WeaponSmith 0 2 2 1 0 5
ArmorSmith 2 0 2 1 0 5
Cooks 1 0 0 2 2 5
Pharmacist 0 1 2 0 2 5
Appraisers 0 1 2 0 2 5
Mining 2 2 1 0 0 5
Huntsman 0 1 2 2 0 5
Woodman 2 2 0 1 0 5
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