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Atlantica Online:Nation
From /gg FTW! Atlantica Wiki
Contents |
Nation System
A nation is the most advanced form of community. You can build a nation through NPC Caesar. You can meet Caesar at the fountain in the city of Rome.
Establishing a Nation
- Requirements: Guild Level 30, Establishment Fee (Guild Money)
- The guild must have a Controlled Town.
- The required Guild money for establishing a Nation will increase every year (in-game time).
1. The guild who built the nation becomes the Leading Guild, and the guild leader becomes King.
2. A nation can have up to 10 guilds. (Leading Guild + 9 Member Guilds.)
3. The Controlled Town of the Leading Guild of the nation becomes the capital of that nation.
- If you build a nation, a nation community list will be created. You can press the invite button to invite up to 9 guilds. (Must enter the character name of guild leader.)
Warnings
1. You have to pay a nation maintenance fee every 2nd day of each month in game time using guild money. If you fail to pay the nation maintenance fee, the nation will be will be disbanded.
2. You have to pay the guild maintenance fee every 1st day of each month in game time using guild money. If the Leading Guild fails to pay the guild maintenance fee, the guild will be dissolved.
Nation Management
Only the king has the authority to manage a nation. (Caesar NPC in Rome > [Manage Nation])
1. Becoming the Leading Guild: You can appoint another member guild to be the leading guild. (The head of the leading guild becomes king.)
2. Expelling a Member Guild: You can expel any member guild.
3. Dissolving the Nation: You can dissolve the nation. If you do, all the member guilds will be automatically seceded from your nation.
Nation Dissolution or Secession
1. Only the king has the authority to dissolve the nation, and you can do it by using [Manage Nation] > [Dissolve Nation].
- - If the nation is dissolved, the capital will be reset as well.
2. If the leading guild has no control over a town for 7 days (real time), the nation will be automatically dissolved. (You can still use the Town Quick Slot for 7 days)
3. If the leading guild gets dissolved, one of the other member guilds becomes the leading guild.
4. Member guilds can secede from the nation through the Caesar NPC in Rome.
- Once a nation is dissolved, a member guild of that nation can establish a nation, or join another nation after 24 hours.
Advantages of Nation
1. All members of the member guild of a country can use [Nation]Chat.
2. Even if a member guild doesn't have a controlling town, it can still use the town quick slots.
3. You can share and transfer knowledge with all the members of member guilds of your nation.
Nation Dungeons
All the citizens of the nation can enter these dungeons, and the dungeons can only be attempted once a day. Visit NPC Caesar in Rome to see your nation's time restriction.
Nation Dungeons Reservation
1. You must open a dungeon by using the appropriate key item.
2. You can purchase keys from NPC Pointry, located in the bazaar in Rome.
| Dungeon Name | Key Needed | Location | Required Guild Level |
|---|---|---|---|
| Tower of Babel | Chaos Key | Cairo South | 40+ |
| Ghost Ship of the Caribbean | Ghost Commander's Key | New York Southwest | 30+ |
| Alcatraz Prison | Alcatraz Key | Vancouver Southwest | 50+ |
Nation Dungeon Conquest
1. Time Limit: 1.5 hours ~ 2 hours
2. In order to proceed to the next area of the map, you must kill all the monsters and monster generators in time.
3. Dungeon Rules:
- 1. The monster generator will produce monsters regularly. Monsters will form groups and attack.
- 2. Guard Tower's attack power will vary depending ont he number of monsters around.
- 3. Monster Generators' attack power will vary depending on the number of Guard Towers around.
- 4. Final Boss Monster's attack power will vary depending on the number of monsters around.
- 5 In the dungeon, there is a level where there are no monster generators. If you clear this area, you can obtain a book of helpful magic.

