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Atlantica Online:Battle

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Contents

Battle Options of Atlantica

When you get your turn, you can act by choosing one of the following options:

  • Attack gives general damage to the enemy.
  • Search gets you items by searching the dead. Sometimes you can't get any treasure, though.
  • Guard blocks against the enemy's attack and decreases damage by a certain amount.
  • Move changes a mercenary's position in the battle array.
  • Wait keeps your current status. Acting power isn't wasted.
  • Magic uses the available magic that the current character can do. You can learn one magic spell per upgrade. The highest magic level is 60.
  • Turn Time Limit. Both you and the enemy get one turn each to attack. The time limit per turn is 30 seconds. For PvP, the number of operative mercenaries is increased by one at each turn. The first player gets one turn, the next player gets two turns, then the first player gets three turns. A maximum of 5 mercenaries can operate in each turn.


Moving Mercenaries

When a mercenary or character's position is a disadvantage during battle, or when you try to change the battle array of your mercenaries for strategy, then you can change mercenary's position.

  • 1. During Battle. On the battle menu at the right side on the bottom, if you click the move button (shortcut D), and move to the deisred position, the mercenary will move to that position. Mercenaries' action power is consumed when they chagne positions.
  • 2. Outside of Battle. You can select [Formation] from the [My Info] menu at the top of the screen. Click the mercenary and then click the position that you want it to move to. It will then move to that position.


About Action Power

Action Power (AP) is the mercenary's acting ability. Generally, each turn recovers 25-150 AP depending on a mercenary's class.


In battle, action power is consumed with each action taken:

  • 1. Attack: -100 AP
  • 2. Search: -50 AP
  • 3. Guard: -50 AP
  • 4. Move: -50 AP
  • 5. Wait: -50 AP
  • 6. Magic: -50 AP and above (depends on the magic skill)


A mercenary must have 100 AP for you to choose any action to perform. Magic also requires 100 AP to start but the amount subtracted is dependent on the magic skill and it's level.


When your AP is negative, you must recover 100 AP in order to move again.


Magic

Magic is the most distinctive trait that separates different mercenaries. You can use magic by right-clicking on the enemy during battle or by clicking the magic button in the battle menu.


Stats

Strength

  • - Increases Attack Power (Melee Only)
  • - Increases Defense

Dexterity

  • - Increases Attack Power (Ranged Only)
  • - Increases Critical Rate
  • - Decreases attacking enemy's Critical Rate

Intelligence

  • - Increases Attack Power (Staff Only)
  • - Increases Magic Defense & Mana
  • - Increases magic effects

Vitality

  • - Increases Health
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